Made a clone of the Worlds hardest game.
This is a short replica of the world's hardest game I created as a short practice project to enhance my programming skills and level design.
NOTE: I AM NOT the original creator of the world's hardest game, I was provided the assets by AwesomeTuts to make a loose project of it. Unlike its original counterpart, It only has 1 level.
As you could expect from the name of the game, it is an extremely difficult game to reach the goal, speaking of which... The goal of the game is to reach the other side where the goal is, after you reach the goal, the game gets faster increasing your's and enemies movement making it more challenging to reach the goal again.
The challenge is to not only avoid enemies but to see how many times you can reach the goal before an enemy touches you, if it does touch you, the game is reset including players and enemy movement to default speed and you must start over again.
WHAT I LEARNED:
• Interesting how I can invert enemies’ movement after it collides with a collider.
• To increase all enemies' speed in the scene with an array.
• To teleport the player back with an instance once it collides with its goal without resting the scene.
OVERALL: It was a nice simple exercise to program enemies without using nav mesh and get some simple inspiration of how it challenging for the player in my next game.
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