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Return of the first VR cardboard game I ever made.

Writer's picture: Adam HouseAdam House

Goal: Destroy as many orbs as you can before the music stops.


This is an old VR cardboard android project I did with 3 other people during my 3rd game-related course in mid 2018 and a year before I did my first game design course.


This was the first android VR game I made in a group before me and a different group of people made OMA: One man army. The project was originally done for a game company here in Melbourne Australia called “Luminal”.


Luminal makes VR color psychology games that depending on the color is the psychological theme that is part of a specific game. We were chosen for “Orange”, meaning its psychology is excitement.


We were given a setting for a cathedral, but we eventually came up with a clocktower/cathedral hybrid setting. We built up a small game that the player needs to look at the targets to destroy them while the setting feels with excitement by increasing the animation of the gears, pendulums, and telescope.


I was the leader of the project, I made the 6 star-shaped and horizontal gears, player gear (he/she stands on, but doesn’t rotate), giant and small clock pendulum (not clock itself), and giant telescope with gears attached to it.


The Lighting, Angel statues, programming, cathedral building, and another set of gears were done by one person who was more experienced and had more time for the project than us while the 2 other students did some minor 3d models like the windows and doors due to them having less days than me and the other experienced person to work on the project.


The music is John Harrison with the Wichita State University Chamber Players - The Four Seasons Vivaldi - Summer. It is protected with a creative commons license.


Overall, the execution turned out well, but it is unknown if Luminal used our game for their products on their app store page. It was a fun project to build. Would you want to play this game?



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